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Saturday, 20 June 2009
Dynamics
Most of the shots involving the train need smoke, this is rendered out of maya and duplicated and multiplied over itself by harvey in after effects to get the thickness and colour deoth required.
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2009
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June
(11)
Dynamics
RESERVED FOR TRAIN ANIMATION SHOTS
One of the models used on the below shot 41.
Mine shots as seen in the film
Mines working
MINES ^_^
The texture referenced below
BIG envi more screens
Big Environment
Rendered carriage interior shots
Carriage Interior Texturing
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May
(1)
background images
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March
(3)
>update. Im just sorting out a composite shot, pai...
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February
(11)
FINISHED!, well the Main steam engine anyway, th...
Quick generic lighting bandit render. fully tex...
just finished the feet and trousers.
HAppy with the beard. Pretty similar to how we i...
OK so im trying to get this beard looking good. ...
Sams magical skin shader is based upon light di...
erm can i get a new hat lol. this hat is a littl...
The first stage in building the mine entranc...
ok so here we have the sheriff in RGB AO and c...
Ive now started on the props. so be prepared to ...
SO after harvey made the changes to the sherif...
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January
(2)
any changes and or comments would be greatly a...
Rendering the prisoner. will be ready for tomorrow...
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2008
(12)
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December
(3)
cant realy do the zdepth without a pshop plugin...
no post effects >3 layers, RGB, AO and backgroun...
A test render, 3 passes. well this one is two a...
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November
(2)
the first stage of the mine blockout, the train ...
A piece of concept involving the cliffs.
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October
(7)
A panoramic view of the type of landscape i ima...
the end prison cell, dark and disgusting... woul...
the watertower concept
About Me
sam king
Chiptune loving environmental perfectionist!From industrial architecture and ripped up scenery to brightly coloured highrises and deep dark crevices!
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