Tuesday, 9 December 2008

cant realy do the zdepth without a pshop plugin, but should be relativly easy in after effects. anyway added barrels-grass and rails. now going onto plants

Monday, 8 December 2008

no post effects >3 layers, RGB, AO and background. comped.this is Purely the watertower and not a final scene, the final scene will include all the lovely little bits and bobs, some dry grass/ barrels/ the tracks, maybe some bits of old shack. and the BG will include canyons in the distance just need to paint one up. this sereves as a rendering test, [frame buffer gamma 2.0 for reference.]

Wednesday, 3 December 2008

A test render, 3 passes. well this one is two and a bg comp. Looks almost there. Ill need a better model and shot for a proper test but this will have to do for friday. ^_^
outside wil be the next task so ill whip up some models and test in out then, probably sun and sky with decent gamma settings or i might just do it manualy.

Sunday, 16 November 2008

the first stage of the mine blockout, the train unfortunatly isnt mine :p, just used for blockout purposes(it is open license tho) note lamp swinging, looking forward to lighting.

Monday, 3 November 2008

A piece of concept involving the cliffs.

Friday, 31 October 2008

A panoramic view of the type of landscape i imagine.

Wednesday, 29 October 2008

the end prison cell, dark and disgusting... would probably be a hay mattress in those days.

Monday, 27 October 2008

the watertower concept

Sunday, 26 October 2008

Friday, 24 October 2008

Wednesday, 22 October 2008