Saturday, 20 June 2009

Dynamics


Most of the shots involving the train need smoke, this is rendered out of maya and duplicated and multiplied over itself by harvey in after effects to get the thickness and colour deoth required.

Samuel King website now up.

Animation, Concept art, modelling, games design.
www.samuel-king.com www.samuel-king.com
RESERVED FOR TRAIN ANIMATION SHOTS



One of the models used on the below shot 41.

Mine shots as seen in the film





The mines as seen in the film, Two different environments, post production by Sam Harvey.

Mines working





Viewport shots of the below scene.

MINES ^_^




A couple of mine renders. Open gl renders coming in a mo.

The texture referenced below


As its a bit of a focal point im including the texture used below.

BIG envi more screens






ABOVE^ some of the populous beiing textured.

Below_ A couple of final renders that show off how the scene looked.

Big Environment


Texturing in the massive first environment, this scene includes a few of my props but the majority was created by the rest of the team so it needed a bit of mofication before texturing, as usual only the best bits are included here ^_^

Rendered carriage interior shots




Carriage Interior Texturing





These are a couple of select textures from the carriage interior, originally i had a choice between wall colours but decided to continue the red theme.

Friday, 22 May 2009

background images






These are the background images that i painted for use in a variety of scenes.

Tuesday, 17 March 2009


>update. Im just sorting out a composite shot, painted a background and want to comp it in but ive got to sort out the luminance depth so i can apply DOP in post, its being a pain, but once this is sorted well be able to sort out how every shot goes together-how long rendertimes are-how to Post process our shots - and considerations when it comes to texturing. should be done by this afternoon then its straight onto sheriff. Pictures coming soon.

Wednesday, 4 March 2009